AoeStats
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MegaRandom

503146610Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 45m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
677
+15
🇳🇴 Celts · Norway
657
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 979 14:02 23:37 40:02 ⚔ Scouts into Archers
14 619 12:50 23:18 41:37 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,885 10,220 6,510 2,275 29,890 34,191
14,370 9,405 3,720 1,500 28,995 32,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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