AoeStats
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Yucatan

503146522Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 82m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1004
+14
🇵🇱 Britons · Poland
982
+15
🇹🇼 Franks · Taiwan
941
+17
🇩🇪 Lithuanians · Germany
1011
-18
🇩🇪 Britons · Germany
1002
-17
🇩🇪 Teutons · Germany
898
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 3,168 12:01 17:57 35:42 ⛏ Fast Castle
26 2,156 12:33 20:39 33:11 ⛏ Fast Castle
26 2,110 11:38 17:12 31:12 ⛏ Fast Castle
23 1,920 9:43 20:37 33:18
16 1,351 12:19 17:51 24:23 ◆ FC into Fast Imp
13 1,096 13:09 20:38 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,985 22,187 38,315 10,680 111,167 132,699
46,625 14,850 29,545 9,100 100,120 121,713
43,560 13,070 34,315 1,700 92,645 113,843
40,490 25,517 21,625 2,310 89,942 102,707
23,020 32,215 23,165 8,500 86,900 111,217
17,425 29,859 18,145 7,085 72,514 73,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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