AoeStats
← wdimateo

Coastal Forest

503146475Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 27m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1200
+13
🇳🇱 Ethiopians · Netherlands
1197
+13
🇧🇷 Shu · Brazil
1134
-13
🇧🇷 Burgundians · Brazil
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,249 9:12 19:11 ⚔ Scout Rush
43 1,166 10:09 23:52 ⚔ Archer Rush
35 967 10:25 22:33 ⚔ Archers into Skirms
13 359 12:23 25:43 ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,170 5,426 2,350 200 17,146 18,194
6,000 5,324 1,955 100 13,379 15,724
5,885 3,620 1,150 125 10,780 13,217
4,645 3,837 665 125 9,272 10,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.