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Arabia

503146173Analyzed
1v1 RM · 18h ago on Aug 30, 2026· 48m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
762
+14
🇨🇳 Poles · China
727
-14
Player eAPM Actions Feudal Castle Imperial Opening
Masso Turks
25 1,202 10:03 23:33 37:08 ⚔ Scout Rush
22 1,074 11:30 20:40

Resources

Player Food Wood Gold Stone Spent Collected
15,330 10,699 10,145 1,150 37,324 39,840
12,555 9,345 3,335 2,225 27,460 29,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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