AoeStats
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Team Islands

503146160Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 69m 45s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Vikings · Hungary
962
+17
🇫🇷 Byzantines · France
931
+18
🇪🇸 Dravidians · Spain
925
+18
🇩🇪 Japanese · Germany
984
-18
🇬🇧 Wei · United Kingdom
971
-17
🇩🇪 Koreans · Germany
968
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,083 12:40 18:20 42:51 ⛏ Fast Castle
27 1,890 12:02 16:16 42:31 ⛏ Fish Boom FC
17 1,182 10:56 18:42 31:12 ⛏ Fish Boom FC
15 1,015 11:00 17:19 37:42 ⛏ Fish Boom FC into Galleys
15 1,078 11:50 16:45 32:46 ⛏ Fish Boom FC into Fire Galleys
10 729 17:22 23:53 38:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,485 43,105 21,140 1,550 83,280 98,276
12,920 47,170 20,945 1,600 82,635 111,050
27,445 31,265 15,980 5,275 79,965 90,767
19,765 31,355 26,275 2,415 79,810 100,071
15,945 26,920 17,490 3,450 63,805 88,678
7,030 30,495 18,975 880 57,380 59,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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