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Arabia

503145692Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 29m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
955
+17
🇩🇪 Vikings · Germany
948
+17
🇵🇪 Mongols · Peru
1000
-56
🇪🇸 Bulgarians · Spain
957
-47
Player eAPM Actions Feudal Castle Imperial Opening
Jumala Vikings
40 1,183 10:12 21:56 ⚔ M@A into Archers
lucky Magyars
39 1,161 9:33 21:15 ⚔ Scout Rush
[OS] OVERSIDE ! Bulgarians
24 706 13:25 ⚔ Drush
Chernan Mongols
23 668 10:48

Resources

Player Food Wood Gold Stone Spent Collected
7,835 5,670 1,870 750 16,125 17,320
5,905 4,512 1,370 200 11,987 14,998
3,630 3,160 200 755 7,745 7,909
3,055 3,022 205 100 6,382 8,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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