AoeStats
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Arabia

503145514Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
852
+15
🇨🇳 Persians · China
852
+15
🇨🇳 Inca · China
811
-14
🇨🇿 Bohemians · Czechia
796
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,384 12:30 20:18
42 2,002 10:08 21:06 41:07 ⚔ Scout Rush
38 1,809 11:18 20:12 36:27 ⚔ Archer Rush
9 434 12:13 18:50 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,340 13,724 12,545 3,000 51,609 67,267
17,100 16,114 9,395 2,950 45,559 53,234
18,450 9,398 5,100 2,265 35,213 36,528
7,275 9,400 5,195 4,010 25,880 28,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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