AoeStats
← ska_18

Arabia

503145504Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 86m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1055
+17
🇫🇷 Britons · France
1042
+18
🇮🇱 Franks · Israel
988
+20
🇫🇷 Mongols · France
1114
-20
🇫🇷 Franks · France
1070
-18
🇫🇷 Goths · France
1050
-17
Player eAPM Actions Feudal Castle Imperial Opening
CharlesKap Britons
53 4,571 9:31 23:35 49:00 ⚔ Archer Rush
itayganan Franks
24 2,086 9:44 25:33 43:45 ⚔ Scout Rush
Heseldar Mongols
23 1,980 9:08 19:38 48:46 ⚔ Skirmisher Rush
Prince_Ali Goths
16 1,428 9:53 24:25 42:39 ⛏ Fast Castle
Le Marquis Franks
14 1,209 11:09 23:33 63:35
ska_18 Saracens
0 3

Resources

Player Food Wood Gold Stone Spent Collected
43,115 28,460 28,985 9,195 109,755 120,146
38,820 32,438 16,495 9,430 97,183 100,756
43,045 37,145 15,025 1,450 96,665 109,691
44,570 28,643 15,780 1,700 90,693 104,078
31,525 25,190 11,010 2,350 70,075 70,373
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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