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QS Arena

503145377Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 39m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
811
+14
🇳🇱 Bengalis · Netherlands
779
+15
🇧🇪 Mongols · Belgium
791
-38
🇫🇷 Spanish · France
742
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 850 9:27 13:25 28:43 ⛏ Fast Castle
newsheng_8 Spanish
19 757 10:36 18:02 33:04 ⛏ Fast Castle
Beemster Huns
16 644 9:59 13:51 27:39 ⛏ Fast Castle
Zwoele_Sjmaan Mongols
11 441 9:16 15:06 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,255 15,030 9,670 1,600 46,555 52,852
18,155 9,040 8,435 2,800 38,430 42,382
15,080 11,650 4,185 1,625 32,540 38,976
14,340 10,220 3,240 950 28,750 40,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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