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503145342Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 70m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
946
+23
🇺🇸 Magyars · United States
901
+19
vs
🇩🇪 Teutons · Germany
965
-18
🇩🇪 Slavs · Germany
951
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,243 9:16 17:04 33:22 ⛏ Fast Castle
32 2,262 12:28 17:28 38:38 ⛏ Fast Castle
24 1,711 10:05 19:13 35:16 ⚔ FC into Scouts
15 1,023 13:21 19:00 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,595 30,908 23,940 3,760 119,203 129,055
32,985 47,641 27,160 2,565 110,351 121,989
35,670 30,382 26,290 2,810 95,152 145,989
33,105 25,500 26,625 3,450 88,680 91,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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