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503145342Analyzed
2v2 RM · 19h ago on Aug 30, 2026· 70m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
946
+23
🇺🇸 Magyars · United States
901
+19
🇩🇪 Teutons · Germany
965
-18
🇩🇪 Slavs · Germany
951
-17
Player eAPM Actions Feudal Castle Imperial Opening
Dayman Mongols
46 3,243 9:16 17:04 33:22 ⛏ Fast Castle
egon Teutons
32 2,262 12:28 17:28 38:38 ⛏ Fast Castle
_oLeeC TTV Magyars
24 1,711 10:05 19:13 35:16 ⚔ FC into Scouts
15 1,023 13:21 19:00 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,595 30,908 23,940 3,760 119,203 129,055
33,660 47,791 27,260 2,565 111,276 122,914
36,220 30,482 26,390 2,810 95,902 146,739
33,105 25,500 26,625 3,450 88,680 91,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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