AoeStats
← HINIIRU

QS Arena

503145305Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 31m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
1260
+15
🇨🇱 Portuguese · Chile
1210
+17
🇩🇪 Goths · Germany
1242
-16
🇩🇪 Gurjaras · Germany
1242
-16
Player eAPM Actions Feudal Castle Imperial Opening
GuatonConLag Portuguese
58 1,861 7:04 11:10 ⛏ Fast Castle
Lastik Slavs
30 944 8:54 13:08 26:13 ⛏ Fast Castle
MrHonigkuchen Gurjaras
25 810 8:50 12:23 25:33 ⛏ Fast Castle
HINIIRU Goths
16 500 7:59 11:55 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,455 14,750 4,165 1,150 35,520 38,025
16,425 11,701 3,700 950 32,776 38,760
9,875 7,295 2,660 750 20,580 22,183
6,600 7,135 4,745 850 19,330 20,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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