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Four Lakes

503145209Analyzed
2v2 RM · 23h ago on Aug 30, 2026· 32m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
817
+17
🇨🇳 Huns · China
787
+18
🇹🇷 Franks · Türkiye
839
-18
🇹🇷 Goths · Türkiye
839
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,067 12:28 22:02 ⚔ Scout Rush
31545054 Huns
21 698 13:25 21:18
BLINDSPOT Celts
20 634 12:21 25:10 ⛏ Fish Boom
19 607 10:17 14:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,600 5,305 2,855 2,050 24,810 29,419
6,440 8,275 2,350 650 17,715 19,170
8,650 6,325 1,940 615 17,530 18,579
7,190 4,000 1,285 950 13,425 15,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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