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Yucatan

503145142Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 49m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
992
+17
🇦🇷 Goths · Argentina
992
+17
vs
🇩🇪 Slavs · Germany
1015
-17
🇺🇦 Japanese · Ukraine
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,275 10:53 19:08 34:31 ⛏ Fast Castle
26 1,295 11:10 20:20 —
21 1,067 11:30 21:38 38:12 ⚔ Scouts FC
16 805 11:14 26:25 39:44

Resources

Player Food Wood Gold Stone Spent Collected
25,315 10,879 10,320 2,350 48,864 61,410
20,955 11,889 5,445 2,435 40,724 51,969
19,620 10,521 6,555 3,305 40,001 47,037
13,455 5,486 5,885 3,170 27,996 33,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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