AoeStats
← Shakky Hendrix

QS Arena

503145086Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 48m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Bohemians · Denmark
959
+14
🇩🇰 Wu · Denmark
958
+14
🇩🇰 Franks · Denmark
957
+14
🇨🇿 Bohemians · Czechia
929
-15
🇨🇿 Teutons · Czechia
922
-14
🇨🇿 Malay · Czechia
878
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,531 8:03 13:56 31:10 ⛏ Fast Castle
25 1,202 9:19 17:44 26:46 ⛏ Fast Castle
22 1,064 8:52 16:37 29:40 ⛏ Fast Castle
18 864 10:52 20:13 32:56 ⛏ Fast Castle
18 862 8:46 17:59 28:34 ⛏ Fast Castle
12 609 8:20 17:33 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,740 12,675 18,705 2,900 60,020 80,266
26,070 24,970 5,680 790 57,510 62,717
20,315 21,690 12,515 900 55,420 59,176
19,140 18,745 11,065 1,500 50,450 61,544
17,410 20,660 9,200 850 48,120 62,170
12,350 12,685 10,390 2,350 37,775 53,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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