AoeStats
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Arabia

503145082Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 31m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
1042
+14
🇵🇱 Tatars · Poland
1042
+14
🇹🇼 Goths · Taiwan
1002
-14
🇮🇳 Wei · India
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 790 10:34 20:23
20 635 12:20 23:03 ⛏ Fast Castle
20 650 9:15 22:13
18 585 9:46 22:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,135 6,099 2,760 200 15,194 18,753
6,910 5,159 2,770 100 14,939 16,026
6,020 5,830 1,965 750 14,565 15,498
8,230 4,289 1,770 100 14,389 17,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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