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Coastal Forest

503144970Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 51m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Huns · Croatia
912
+14
🇭🇷 Georgians · Croatia
912
+14
🇨🇳 Burgundians · China
906
-16
🇹🇷 Franks · Türkiye
847
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,972 10:53 19:20 36:57 ⚔ Archer Rush
28 1,456 11:01 20:25 ⛏ Fish Boom FC
21 1,081 11:18 20:16 37:10 ⛏ Fast Castle
18 952 12:25 20:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,535 17,457 17,335 3,890 68,217 73,542
16,880 14,370 7,790 1,645 40,685 43,107
13,085 13,162 6,990 1,675 34,912 37,346
4,720 4,463 1,075 370 10,628 12,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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