AoeStats
← SSx_SnowwW

Nomad

503144880Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 34m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1574
+8
🇨🇳 Bulgarians · China
1506
+10
🇨🇭 Italians · Switzerland
1372
-9
🇨🇭 Armenians · Switzerland
1372
-9
Player eAPM Actions Feudal Castle Imperial Opening
SSx_SnowwW Malians
41 1,419 12:11 17:34 33:52 ⛏ Fish Boom FC
表哥 Bulgarians
32 1,124 13:11 20:02 ⛏ Fish Boom FC
orpic Armenians
26 895 15:09 18:48 ⛏ Fish Boom FC
Beisser Italians
25 848 12:11 17:54 34:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,150 11,955 3,385 1,660 25,150 27,203
8,775 8,127 2,300 3,530 22,732 23,709
7,275 8,747 3,165 1,515 20,702 23,230
4,885 5,391 2,475 325 13,076 14,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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