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Nomad

503144673Analyzed
1v1 RM · 1d ago on Aug 30, 2026· 36m 56s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Sicilians · Belgium
691
+16
🇨🇿 Japanese · Czechia
687
-16
Player eAPM Actions Feudal Castle Imperial Opening
rafx1 Japanese
42 1,539 13:02 26:37 ⚔ Archers into Towers
sofiedew Sicilians
13 475 16:24 25:38 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
6,240 5,440 1,945 2,125 15,750 17,366
5,535 4,105 2,180 355 12,175 13,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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