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QS Arena

503144609Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 64m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1030
+17
🇨🇴 Dravidians · Colombia
977
+19
🇮🇹 Portuguese · Italy
960
+20
🇺🇸 Turks · United States
1056
-19
🇺🇸 Spanish · United States
1055
-19
🇮🇳 Berbers · India
1037
-18
Player eAPM Actions Feudal Castle Imperial Opening
DadinJan2026 Berbers
41 2,687 8:50 13:11 31:13 ⛏ Fast Castle
bhausaheb Turks
38 2,448 8:41 12:51 19:36 ◆ FC into Fast Imp
27 1,754 10:00 13:57 29:24 ⛏ Fast Castle
George_Carse Dravidians
27 1,743 9:50 15:06 42:49 ⛏ Fast Castle
DitaZucchina Portuguese
24 1,583 8:43 16:16 29:15 ⛏ Fast Castle
sagvaidya Spanish
20 1,315 8:16 12:41 26:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,655 44,240 26,730 3,420 112,045 113,282
48,665 22,860 37,750 950 110,225 119,183
39,700 27,865 13,315 5,280 86,160 103,247
34,840 29,950 13,975 4,185 82,950 106,947
35,100 11,440 21,345 3,310 71,195 122,374
27,705 18,265 13,720 2,625 62,315 67,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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