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QS Arena

503144591Analyzed
2v2 RM · 14h ago on Aug 30, 2026· 105m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
941
+12
🇯🇵 Khmer · Japan
915
+13
🇨🇳 Armenians · China
896
-15
🇨🇳 Ethiopians · China
797
-10
Player eAPM Actions Feudal Castle Imperial Opening
Rockstar Ethiopians
42 4,431 8:03 17:55 31:21 ⛏ Fast Castle
MIG99 Armenians
36 3,809 8:09 20:47 33:08 ⚔ Skirmisher Rush
Spar27 Malians
34 3,608 6:52 17:33 36:21 ⛏ Fast Castle
knight Khmer
34 3,639 7:46 13:02 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,250 50,175 44,530 4,920 136,875 161,988
35,905 43,770 26,025 3,550 109,250 136,203
46,885 26,495 21,055 4,790 99,225 148,634
57,225 14,755 19,170 875 92,025 116,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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