AoeStats
← Spar27

QS Arena

503144591Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 105m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
941
+12
🇯🇵 Khmer · Japan
915
+13
vs
🇨🇳 Armenians · China
896
-15
🇨🇳 Ethiopians · China
797
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 4,431 8:03 17:55 31:21 ⛏ Fast Castle
36 3,809 8:09 20:47 33:08 ⚔ Skirmisher Rush
34 3,608 6:52 17:33 36:21 ⛏ Fast Castle
34 3,639 7:46 13:02 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,150 50,000 43,480 4,920 133,550 158,663
35,455 43,770 25,875 3,550 108,650 135,603
46,885 26,495 21,055 4,790 99,225 148,634
57,225 14,755 19,170 875 92,025 116,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.