AoeStats
← Marzoğlu

QS Arena

503144323Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
877
+11
🇮🇳 Romans · India
699
+19
🇹🇷 Turks · Türkiye
779
-16
🇺🇸 Turks · United States
759
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,890 8:10 17:24 22:10 ◆ FC into Fast Imp
16 890 12:07 18:27 26:03 ⛏ Fast Castle
16 877 10:52 18:10 41:30 ⚔ Archers into Skirms
7 398 9:21 17:49 31:43 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,190 16,555 16,045 200 46,990 55,104
15,190 11,100 4,230 1,855 32,375 33,050
11,205 9,160 8,300 2,150 30,815 33,705
10,610 7,910 5,325 1,400 25,245 26,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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