AoeStats
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Yucatan

503144253Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 51m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1079
+14
🇫🇷 Mongols · France
988
+19
vs
🇩🇪 Armenians · Germany
1047
-17
🇲🇾 Teutons · Malaysia
1043
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,344 11:31 15:07 — ⛏ Fast Castle
45 2,311 11:13 16:52 — ⚔ FC into Scouts
36 1,879 11:39 24:07 50:09 ⚔ M@A Rush
27 1,381 9:17 17:33 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,600 12,007 19,045 1,060 57,712 64,255
17,455 9,931 7,885 1,050 36,321 39,741
16,400 12,215 3,320 3,750 35,685 38,042
10,200 12,792 6,335 2,305 31,632 34,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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