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503144220Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 29m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1168
+11
🇩🇪 Saracens · Germany
1132
+13
🇩🇪 Britons · Germany
1132
+13
🇨🇳 Huns · China
1113
+14
🇷🇴 Saracens · Romania
1088
-14
🇩🇪 Slavs · Germany
1066
-13
🇩🇪 Gurjaras · Germany
1059
-13
🇬🇧 Britons · United Kingdom
1030
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 2,102 8:58 22:47 ⚔ Archer Rush
63 1,889 8:58 20:57 ⚔ Archer Rush
42 1,240 10:52 15:06 ⛏ Fast Castle
36 1,085 11:13 15:45 ⛏ Fast Castle
27 808 12:24 16:22 ⛏ Fast Castle
24 713 10:48 18:09 ⛏ Fast Castle
22 671 11:01 19:23 ⚔ Archers FC
20 590 10:54 16:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,690 5,290 3,495 300 17,775 19,520
6,740 8,250 1,875 750 17,615 18,361
7,250 6,585 1,990 1,690 17,515 20,370
7,400 6,700 1,075 880 16,055 20,450
6,175 6,000 2,495 750 15,420 17,718
5,950 6,115 2,885 210 15,160 16,267
4,835 5,530 690 1,600 12,655 14,063
5,025 3,916 385 1,075 10,401 11,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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