AoeStats
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Team Islands

503144032Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 74m 26s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
423
+19
🇵🇱 Huns · Poland
399
+20
🇹🇷 Turks · Türkiye
329
+23
🇭🇺 Spanish · Hungary
517
-27
🇭🇺 Turks · Hungary
490
-30
🇭🇺 Teutons · Hungary
479
-23
Player eAPM Actions Feudal Castle Imperial Opening
19 1,408 12:45 24:09 44:09 ⛏ Fish Boom FC
19 1,411 11:35 18:22 38:14 ⛏ Fish Boom FC
19 1,404 13:38 23:35 41:34 ⛏ Fish Boom FC
13 994 14:08 27:00 34:40 ⛏ Fish Boom into Fire Galleys into Galleys FC
10 755 14:26 23:11 33:28 ⛏ Fast Castle
6 470 12:16 24:56 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,405 23,485 25,270 2,350 87,510 105,096
26,800 18,390 21,465 2,700 69,355 79,852
24,955 19,970 17,285 2,250 64,460 101,691
22,255 17,530 19,130 2,150 61,065 70,717
15,070 18,135 14,765 2,175 50,145 79,612
14,290 8,455 6,680 1,650 31,075 39,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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