AoeStats
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Team Islands

503144031Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1058
+13
1000
+15
🇨🇳 Vietnamese · China
1000
+46
🇨🇳 Koreans · China
977
+16
🇦🇺 Dravidians · Australia
1020
-17
🇬🇧 Saracens · United Kingdom
983
-15
🇩🇪 Magyars · Germany
979
-15
🇦🇺 Vikings · Australia
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,695 11:03 27:35 32:48 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
31 1,620 10:40 15:16 37:55 ⛏ Fast Castle
28 1,483 11:39 19:29 31:48 ⛏ Fish Boom FC
24 1,290 14:08 17:46 35:55 ⛏ Fast Castle
22 1,154 16:34 22:27 28:35 ⛏ Fish Boom into Galleys FC into Fast Imp
19 1,016 11:03 15:51 39:29 ⛏ Fast Castle
18 954 11:29 23:15 47:37 ⛏ Fish Boom into Galleys FC
12 624 13:09 21:13 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,440 23,280 12,270 1,975 62,965 70,707
18,550 19,200 13,345 2,350 53,445 58,982
11,100 23,955 11,865 1,300 48,220 54,283
14,315 18,385 6,780 5,665 45,145 55,457
12,275 21,010 9,788 700 43,773 65,906
14,030 12,230 8,970 1,700 36,930 41,106
13,170 17,010 5,870 850 36,900 51,031
10,375 16,335 6,250 950 33,910 46,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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