AoeStats
← 三井的老爸

Nomad

503143784Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 57m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Japanese · Malaysia
1076
+15
🇦🇷 Italians · Argentina
1026
+17
🇳🇱 Japanese · Netherlands
1075
-17
🇦🇺 Magyars · Australia
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,146 13:18 25:18 50:27 ⚔ Scout Rush
22 1,266 16:39 22:18 ⛏ Fish Boom FC
19 1,094 15:26 20:10 45:33 ⛏ Fish Boom FC
12 694 18:10 24:08 44:30 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
16,665 16,385 12,645 3,005 48,700 68,167
20,345 16,024 8,530 2,555 47,454 51,101
16,555 12,143 2,915 1,255 32,868 35,945
11,275 8,815 3,325 1,250 24,665 26,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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