AoeStats
← Bedouin99

Arabia

503143755Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 56m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1090
+14
🇹🇼 Goths · Taiwan
1076
+15
🇬🇧 Saracens · United Kingdom
1051
-15
🇬🇧 Byzantines · United Kingdom
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,321 9:11 20:29 39:23 ⚔ Scout Rush
33 1,828 12:01 21:24 38:03 ⚔ Archer Rush
31 1,731 11:36 22:46 35:47 ⚔ Archer Rush
25 1,396 10:32 18:45 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,540 15,187 11,210 3,570 43,507 50,617
15,425 13,497 7,980 3,550 40,452 49,835
16,530 14,936 5,845 1,840 39,151 47,006
16,295 11,078 3,880 2,550 33,803 37,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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