AoeStats
← back

Arabia

503143733Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 48m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
969
+15
🇦🇺 Romans · Australia
963
+15
🇦🇺 Cumans · Australia
871
+19
🇫🇷 Maya · France
1001
-19
🇩🇪 Persians · Germany
923
-15
🇪🇸 Spanish · Spain
921
-15
Player eAPM Actions Feudal Castle Imperial Opening
BOGMAGE Celts
49 2,362 9:58 23:12 43:28 ⚔ Archer Rush
NuTsKi Spanish
33 1,595 11:23 22:10 ⚔ Skirmisher Rush
32 1,519 11:11 24:40 ⛏ Fast Castle
Bongrel Romans
19 923 13:49 21:29 37:36
val_dutch Maya
19 905 10:41 32:04 ⚔ Scouts into Archers into Skirms
NMircea Persians
0 7

Resources

Player Food Wood Gold Stone Spent Collected
14,650 22,210 13,300 785 50,945 54,166
16,650 12,190 5,690 1,665 36,195 42,659
10,165 10,790 2,515 1,850 25,320 28,127
7,965 6,182 5,905 750 20,802 25,156
4,585 4,870 3,465 385 13,305 13,354
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.