AoeStats
← Mancuso

Yucatan

503143677Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 87m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Portuguese · South Africa
979
+14
🇿🇦 Vietnamese · South Africa
977
+14
🇦🇷 Spanish · Argentina
989
-41
🇦🇷 Franks · Argentina
890
-22
Player eAPM Actions Feudal Castle Imperial Opening
29 2,520 12:51 19:44 36:12 ⛏ Fast Castle
22 1,895 12:57 17:29 35:22 ⛏ Fast Castle
16 1,362 14:29 26:29 41:47 ⛏ Fast Castle
13 1,116 14:24 19:35 24:56 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
61,775 108,379 49,405 3,080 222,639 247,474
53,690 17,333 40,900 6,650 118,573 138,292
41,395 24,195 32,470 4,280 102,340 113,013
20,355 37,189 24,555 6,930 89,029 119,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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