AoeStats
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QS Arena

503143564Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 36m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1164
+14
🇨🇳 Burgundians · China
1155
+15
🇫🇷 Huns · France
1135
-15
🇨🇿 Turks · Czechia
1124
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 2,471 8:01 11:57 27:01 ⛏ Fast Castle
45 1,676 8:54 13:09 31:35 ⛏ Fast Castle
37 1,383 7:57 12:32 ⛏ Fast Castle
29 1,082 8:29 13:11 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,585 12,700 12,555 200 45,040 49,088
10,650 11,247 3,115 2,130 27,142 27,384
8,375 8,725 7,695 30 24,825 26,237
11,745 5,065 6,040 710 23,560 23,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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