AoeStats
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Black Forest

503143511Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 50m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
976
+14
🇫🇷 Koreans · France
969
+15
🇹🇷 Goths · Türkiye
964
-16
🇨🇳 Maya · China
910
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,705 13:48 19:34 33:59 ⛏ Fast Castle
27 1,358 13:50 18:43 35:51 ⛏ Fast Castle
23 1,142 12:27 19:01 42:25 ⛏ Fast Castle
14 713 14:13 18:00 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,120 16,945 12,525 3,130 68,720 86,061
20,960 26,125 17,630 3,050 67,765 78,903
19,870 22,633 19,550 2,540 64,593 71,833
10,965 8,478 5,360 1,500 26,303 29,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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