AoeStats
← Ryan

Coastal Forest

503143385Analyzed
4v4 RM · 6d ago on Aug 30, 2026· 39m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1091
+14
🇹🇼 Persians · Taiwan
1057
+16
🇹🇼 Romans · Taiwan
1046
+16
🇹🇼 Wei · Taiwan
1016
+18
🇹🇼 Vietnamese · Taiwan
1072
-17
🇨🇳 Britons · China
1062
-16
🇨🇳 Huns · China
1037
-15
🇫🇷 Hindustanis · France
1036
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,781 11:57 20:01 34:52 ⛏ Fish Boom FC
45 1,797 10:27 22:57 38:44 ⚔ Scout Rush
Artimus Romans
32 1,270 11:16 20:51 32:43 ⛏ Fast Castle
Ryan Vietnamese
29 1,175 10:54 22:22 38:57 ⚔ Archer Rush
rh90o5cjnqg4 Britons
28 1,101 11:22 16:05 34:42 ⛏ Fast Castle
27 1,062 10:22 15:45 35:27 ⛏ Fish Boom FC
Syrus637 Hindustanis
22 881 12:56 25:13 ⛏ Fish Boom into Fire Galleys FC
20 783 12:09 18:25 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,680 21,849 9,315 535 44,379 45,831
12,980 19,575 6,505 1,755 40,815 44,627
18,470 8,735 7,720 1,645 36,570 43,481
17,210 10,735 5,425 2,250 35,620 42,258
13,730 12,912 6,835 1,080 34,557 38,092
15,040 8,915 4,710 1,665 30,330 38,090
12,965 8,903 3,725 200 25,793 27,853
9,040 7,928 2,030 1,425 20,423 24,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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