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Acropolis

503143239Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 61m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
446
+14
🇪🇸 Chinese · Spain
402
-14
Player eAPM Actions Feudal Castle Imperial Opening
dr7659970 Chinese
17 1,036 13:01 26:12 38:53
murat.macit Italians
16 959 12:12 23:51 41:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,850 15,892 13,160 2,950 51,852 57,642
14,095 16,475 10,135 3,255 43,960 44,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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