AoeStats
← Firecat

Glade

503142979Analyzed
1v1 RM · 7d ago on Aug 30, 2026· 123m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bengalis · Canada
347
+18
🇦🇷 Huns · Argentina
391
-18
Player eAPM Actions Feudal Castle Imperial Opening
Firecat Bengalis
25 3,058 12:10 19:43 41:01 ⛏ Fast Castle
Brunoven1 Huns
23 2,867 10:54 21:51 36:39 ⚔ Scouts FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
58,445 64,686 24,290 3,875 151,296 156,468
39,370 28,535 29,955 3,575 101,435 102,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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