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Four Lakes

503142581Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 140m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
696
+14
🇦🇷 Bohemians · Argentina
667
+16
🇺🇸 Saracens · United States
602
+19
🇹🇷 Huns · Türkiye
600
+19
🇹🇷 Persians · Türkiye
705
-19
🇺🇸 Celts · United States
670
-17
🇸🇰 Persians · Slovakia
646
-16
625
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 3,644 11:04 26:24 55:42 ⚔ Scouts into Archers
15 2,138 14:01 23:06 38:03 ⚔ Fish Boom FC into Archers
15 2,077 11:43 19:31 36:39 ⛏ Fast Castle
14 1,970 16:43 21:47 31:27 ⛏ Fast Castle
12 1,720 13:21 31:07 54:02 ⛏ Fish Boom
12 1,658 13:28 28:20 52:00 ⚔ Fish Boom into Towers FC
7 1,029 14:27 20:05 36:43 ⛏ Fast Castle
5 657 14:58 23:44 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
173,720 37,920 69,935 11,330 292,905 315,121
55,355 50,885 40,845 4,000 151,085 153,574
17,145 70,601 53,025 5,970 146,741 174,171
51,305 35,175 38,760 3,245 128,485 149,265
29,020 48,630 26,875 4,075 108,600 114,188
27,995 27,925 20,195 7,405 83,520 97,209
33,355 19,190 23,130 1,700 77,375 93,060
20,695 11,765 19,020 5,050 56,530 75,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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