AoeStats
← Rob88Silva

Black Forest

503142514Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 37m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1074
+19
🇳🇿 Malay · New Zealand
1061
+19
🇺🇸 Britons · United States
1134
-19
🇧🇷 Japanese · Brazil
1130
-19
Player eAPM Actions Feudal Castle Imperial Opening
52 1,947 13:39 30:53 ⚔ M@A Rush
32 1,221 12:41 16:39 29:51 ⛏ Fast Castle
26 961 12:42 17:54 33:30 ⛏ Fast Castle
12 467 12:42 35:41

Resources

Player Food Wood Gold Stone Spent Collected
10,850 6,880 2,605 1,700 22,035 27,045
10,790 6,352 3,730 1,035 21,907 24,931
11,100 3,873 2,830 650 18,453 20,506
9,135 3,483 2,105 1,165 15,888 17,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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