AoeStats
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Nomad

503142508Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 29m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
732
+13
🇨🇳 Huns · China
657
+16
🇦🇺 Teutons · Australia
691
-16
🇫🇷 Franks · France
630
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 979 14:19 20:12 ⛏ Fish Boom FC
19 555 15:51 20:51 ⛏ Fish Boom FC
11 319 15:19 ⚔ Fish Boom into Archers
10 295 15:20 23:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,065 4,450 1,575 300 12,390 14,883
4,995 4,705 745 735 11,180 12,854
4,610 4,600 680 750 10,640 13,224
2,775 3,345 720 350 7,190 8,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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