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Team Islands

503142425Analyzed
4v4 RM · 24h ago on Aug 30, 2026· 5m 37s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
1038
+17
🇹🇷 Vikings · Türkiye
1014
+18
🇹🇷 Italians · Türkiye
995
+19
🇹🇷 Huns · Türkiye
888
+23
🇨🇳 Malay · China
1090
-21
🇹🇼 Portuguese · Taiwan
1090
-21
🇹🇼 Persians · Taiwan
1070
-20
🇦🇺 Vikings · Australia
979
-16
Player eAPM Actions Feudal Castle Imperial Opening
5A Portuguese
45 256
41 231
good123 Persians
34 191
29 163
KriVetz Vikings
28 158
26 145
25 142
DoktorSanta Italians
22 124

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,243
700 300 100 0 1,100 923
750 225 50 0 1,025 1,172
900 75 0 0 975 1,125
550 250 50 0 850 868
700 150 0 0 850 961
600 100 0 0 700 778
550 100 0 0 650 755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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