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503142179Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 43m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Armenians · Finland
1006
+12
🇨🇱 Gurjaras · Chile
975
+13
950
+15
🇫🇮 Persians · Finland
864
+19
🇨🇳 Khmer · China
934
-15
🇨🇳 Franks · China
926
-15
🇨🇳 Mongols · China
921
-15
🇨🇳 Persians · China
895
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,141 10:48 26:41 ⚔ M@A Rush
35 1,520 13:43 22:09 42:40 ⛏ Fast Castle
33 1,470 11:28 15:43 ⛏ Fast Castle
25 1,109 10:57 20:11 40:37 ⛏ Fast Castle
24 1,070 11:24 16:55 35:43 ⛏ Fast Castle
22 986 11:20 16:05 ⛏ Fast Castle
19 855 13:42 21:56 ⛏ Fast Castle
15 656 11:59 21:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,700 14,600 9,965 1,095 39,360 50,218
17,585 4,175 15,120 850 37,730 42,663
15,090 13,090 5,940 2,065 36,185 37,699
14,625 8,705 8,150 200 31,680 38,014
14,555 7,510 6,995 200 29,260 36,707
10,245 7,815 6,445 2,150 26,655 29,204
9,945 7,668 760 1,050 19,423 25,418
4,345 4,675 1,570 2,825 13,415 15,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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