AoeStats
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QS Arena

503142143Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 52m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
1005
+16
🇹🇷 Byzantines · Türkiye
994
+17
vs
🇲🇦 Khitans · Morocco
1035
-18
🇲🇦 Wei · Morocco
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,390 8:49 14:56 36:38 ⚔ FC into Skirms
32 1,658 8:52 14:02 29:54 ⛏ Fast Castle
30 1,580 8:51 15:51 24:31 ⛏ Fast Castle
29 1,509 9:04 12:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,000 21,760 9,675 1,695 52,130 52,302
20,630 9,244 10,800 1,530 42,204 49,129
16,100 11,355 9,265 2,220 38,940 43,179
9,050 9,910 2,120 2,845 23,925 24,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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