AoeStats
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Nomad

503142057Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 4m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1502
+9
🇫🇷 Spanish · France
1483
+10
🇫🇷 Malians · France
1191
+23
🇫🇷 Vietnamese · France
1174
+23
🇮🇳 Wu · India
1362
-17
🇫🇮 Vikings · Finland
1354
-17
🇪🇸 Spanish · Spain
1351
-17
🇹🇷 Persians · Türkiye
1328
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 209
39 189
28 136
26 124 ⛏ Fish Boom
26 128
25 121
24 115
16 77

Resources

Player Food Wood Gold Stone Spent Collected
600 775 0 100 1,475 858
300 625 0 100 1,025 279
250 675 0 100 1,025 422
300 600 0 100 1,000 306
300 468 0 100 868 177
250 275 50 0 575 218
350 50 50 0 450 236
0 300 0 100 400 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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