AoeStats
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Coastal Forest

503142037Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 57m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khmer · Switzerland
1067
+12
🇪🇸 Malians · Spain
969
+16
🇬🇧 Khmer · United Kingdom
964
+17
🇩🇪 Armenians · Germany
880
+20
🇭🇰 Franks · Hong Kong SAR China
1007
-18
🇻🇳 Inca · Vietnam
983
-17
🇨🇳 Jurchens · China
963
-16
🇺🇸 Khmer · United States
961
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,789 10:08 17:38 33:13 ⛏ Fast Castle
31 1,774 10:51 18:00 32:04 ⚔ Fish Boom FC into Scouts
27 1,548 10:59 18:28 37:36 ⛏ Fast Castle
22 1,251 13:25 24:51 47:59 ⚔ M@A Rush
22 1,249 11:23 19:06 40:34 ⛏ Fast Castle
21 1,241 12:52 21:38 38:52
20 1,182 13:05 23:11 54:25 ⚔ Fish Boom into Fire Galleys FC into Archers
13 758 10:08 20:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,745 21,095 22,300 2,800 87,940 104,122
34,670 18,111 10,930 7,120 70,831 74,362
35,690 13,730 14,350 1,975 65,745 71,486
20,960 31,661 5,605 3,200 61,426 87,729
28,725 18,846 4,900 1,150 53,621 74,449
21,960 12,015 7,870 3,470 45,315 48,587
26,785 7,525 9,300 1,500 45,110 59,581
6,045 3,415 1,520 200 11,180 11,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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