AoeStats
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Team Islands

503142021Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 28m 22s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
1073
+14
🇳🇱 Persians · Netherlands
1018
+16
🇳🇱 Franks · Netherlands
975
+18
🇺🇸 Malay · United States
1052
-17
🇷🇸 Dravidians · Serbia
1036
-17
🇹🇷 Portuguese · Türkiye
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,322 11:25 16:46 ⛏ Fast Castle
33 929 11:48 16:36 ⛏ Fish Boom FC
32 911 11:00 15:56 ⛏ Fast Castle
26 751 11:55 15:34 ⛏ Fish Boom FC
13 361 12:24 19:03 ◆ Fire Galleys FC
10 297

Resources

Player Food Wood Gold Stone Spent Collected
6,580 5,890 1,855 100 14,425 16,324
5,710 5,995 1,290 225 13,220 14,502
4,335 4,370 1,185 850 10,740 11,349
5,895 2,450 1,545 650 10,540 12,597
3,760 3,633 1,005 900 9,298 10,452
750 450 0 0 1,200 1,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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