AoeStats
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QS Arena

503141943Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 32m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
863
+14
🇫🇷 Teutons · France
851
+15
🇪🇸 Magyars · Spain
831
+16
🇹🇷 Vietnamese · Türkiye
814
+17
🇨🇳 Maya · China
844
-16
🇨🇳 Poles · China
842
-16
🇹🇼 Bengalis · Taiwan
823
-15
🇫🇷 Britons · France
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 902 8:13 21:06 ⚔ Towers FC
28 910 9:01 19:58 ⚔ Archer Rush
24 774 8:37 17:09 29:36 ⛏ Fast Castle
21 676 6:52 21:15 ⛏ Fast Castle
21 670 8:41 12:51 ⛏ Fast Castle
20 629 7:36 18:12 ⛏ Fast Castle
20 627 8:48 15:59 ⛏ Fast Castle
16 511 8:41 13:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,850 8,815 4,125 1,400 26,190 31,816
9,670 8,110 3,660 2,200 23,640 26,160
9,755 6,345 2,665 1,745 20,510 25,719
7,105 8,085 2,525 1,420 19,135 22,096
8,330 6,620 2,540 1,085 18,575 24,436
7,150 5,910 2,085 2,990 18,135 19,446
8,055 5,220 2,165 2,525 17,965 19,237
6,360 5,130 950 965 13,405 16,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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