AoeStats
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Black Forest

503141846Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 50m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1071
+17
🇨🇦 Teutons · Canada
1068
+17
🇹🇼 Khmer · Taiwan
1044
+18
🇳🇴 Vikings · Norway
1123
-19
🇩🇪 Saracens · Germany
1080
-17
🇫🇷 Magyars · France
1069
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,737 13:41 16:36 31:23 ⛏ Fast Castle
49 2,452 13:24 19:20 30:48 ⛏ Fast Castle
32 1,638 12:29 17:52 32:37 ⛏ Fast Castle
30 1,504 12:50 18:19 30:43 ⛏ Fast Castle
27 1,373 12:55 17:53 28:19 ⛏ Fast Castle
23 1,173 12:27 21:23 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,275 15,960 33,655 4,200 87,090 102,076
29,505 32,739 14,820 1,755 78,819 97,042
40,435 15,155 13,565 1,050 70,205 78,629
26,630 18,103 18,955 3,980 67,668 78,106
18,580 19,869 9,320 2,635 50,404 67,071
21,175 10,823 14,170 3,990 50,158 65,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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