AoeStats
← KillerKing

Team Islands

503141760Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 50m 55s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Japanese · Sweden
1207
+14
🇺🇸 Vikings · United States
1158
+16
🇫🇷 Dravidians · France
1146
+17
🇬🇧 Muisca · United Kingdom
1127
+18
🇨🇳 Italians · China
1195
-18
🇦🇷 Vikings · Argentina
1194
-18
🇦🇺 Lithuanians · Australia
1127
-15
🇦🇺 Koreans · Australia
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,298 11:17 19:39 42:46 ⛏ Fish Boom into Fire Galleys FC
40 2,025 11:27 19:02 30:13 ⚔ Fish Boom into Archers
34 1,737 12:22 16:52 43:52 ⛏ Fish Boom FC into Galleys
30 1,526 14:43 20:37 37:34 ⛏ Fish Boom into Fire Galleys FC
29 1,480 13:39 18:26 36:56 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,409 11:55 19:24 47:01 ⚔ Fish Boom into Galleys FC into Skirms
24 1,220 11:33 15:25 35:32 ⛏ Fish Boom FC
15 761 13:24 18:34 44:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,370 46,836 19,120 1,500 77,826 88,901
25,615 34,215 13,505 3,300 76,635 82,287
11,925 35,340 18,895 2,925 69,085 76,857
23,900 26,951 11,205 4,530 66,586 104,207
16,960 29,898 12,115 950 59,923 70,596
22,355 11,108 15,625 1,750 50,838 56,789
12,390 23,295 11,080 1,735 48,500 53,897
12,335 19,540 8,585 2,100 42,560 45,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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