AoeStats
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QS Arena

503141715Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 29m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
838
+12
🇮🇱 Persians · Israel
825
+12
🇨🇳 Sicilians · China
748
-12
738
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 998 9:16 14:13 ⛏ Fast Castle
25 732 7:22 16:06 29:22 ⛏ Fast Castle
13 394 9:26 14:41 ⛏ Fast Castle
12 356 7:13 16:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,570 5,460 3,655 200 19,885 19,785
7,620 6,470 1,550 850 16,490 21,954
5,805 6,970 2,130 1,400 16,305 17,768
4,350 3,155 580 1,100 9,185 9,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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