AoeStats
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Black Forest

503141509Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 60m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1012
+42
🇹🇳 Celts · Tunisia
906
+32
🇹🇼 Vietnamese · Taiwan
1029
-19
🇹🇼 Byzantines · Taiwan
980
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,248 10:11 22:03 38:45
29 1,773 12:12 17:19 35:19 ⛏ Fast Castle
19 1,153 9:37 23:12 42:33 ⚔ Scout Rush
16 961 13:22 18:54 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,965 17,322 13,710 2,635 62,632 79,563
30,980 13,265 12,270 3,415 59,930 73,815
22,935 26,758 7,185 2,265 59,143 61,261
21,320 13,609 11,755 1,625 48,309 70,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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