AoeStats
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QS Arena

503141390Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 41m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1045
+25
🇮🇳 Franks · India
958
+18
🇨🇦 Burgundians · Canada
1013
-17
🇺🇸 Lithuanians · United States
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,511 8:14 14:03 32:29 ⛏ Fast Castle
34 1,393 8:14 12:10 29:42 ⛏ Fast Castle
25 1,049 7:51 12:08 29:48 ⛏ Fast Castle
23 962 9:37 18:26 36:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,735 12,480 10,920 4,100 46,235 54,892
17,005 16,386 6,985 4,200 44,576 47,542
12,425 13,505 9,505 2,150 37,585 41,734
10,765 7,205 5,070 1,500 24,540 27,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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