AoeStats
← king-boxer

Nomad

503141222Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 66m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1222
+13
🇨🇳 Japanese · China
1153
+16
🇫🇷 Burmese · France
1232
-18
1079
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,861 13:54 22:18 42:19 ⛏ Fish Boom into Fire Galleys FC
33 2,207 14:05 18:25 38:46 ⛏ Fish Boom FC
28 1,836 14:01 19:20 38:44 ⛏ Fish Boom FC
25 1,634 15:09 20:18 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,600 24,165 15,910 4,605 79,280 82,010
21,505 30,655 19,705 5,350 77,215 84,419
29,105 22,575 11,220 4,305 67,205 79,163
23,980 15,225 16,545 3,165 58,915 61,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.